

Players defeat enemies by drawing upon an arsenal of close- and mid-range weapons like multi-lock missiles, close-range energy swords, spray bullets, and more. The first fight started, and we saw the player use these same jetpacks to dash side to side and up and down to avoid attacks, and to shift between close and mid-range combat fluidly. Ogura described this boost mechanic as being “core” to the action of the game, both for combat and traversal. The vast gap between the mission’s starting point and a looming structure closed quickly as the mech glided along the jagged industrial terrain, soared across gaps, and used a vertical catapult to fling it up through the air. Eventually, the camera settled on the mech the player pilots.Īlthough the mech can wheel around, the quicker way to navigate is by using its jetpacks. As the level started, we were greeted with a vista of a towering and sprawling factory facility peppered with enemy machines. Before hopping into the world, the mission started with a brief overview of the map and objective. The producer showed a mission that tasks players with capturing a facility called Grid 086.

“Our aim is to create a new mech action by the current FromSoftware, which combines the fundamental fan aspect of the series with the design philosophy of recent FromSoftware games,” Ogura said via a translator. In his presentation, Ogura articulated three aspects key to the game: 3D level design with a sense of scale assembly in battle design (customizing mechs) and experiencing a sense of accomplishment through overcoming difficulties. While Ogura has previously asserted this game will not just be Elden Ring with mechs, it will bring the studio’s characteristic emphasis on overcoming tough combat. What we saw was a slick action combat game that pairs the agile mobility of mechs with the precision of a typical FromSoftware game.Īrmored Core 6 is a mech action game that blends third-person shooting with close-range combat. During the demo, we got to see FromSoftware’s new mechs in action, more of the game’s machine customization options, and learn more about the developer’s vision for the game. As part of a hands-off preview at Summer Game Fest, producer Yasunori Ogura showed Polygon more of the game. This summer, FromSoftware will return to its roots and release Armored Core 6 Fires of Rubicon. Over time, the series has faded into the annals of FromSoftware’s history, but that will change soon. This action mech series paired third-person shooter mechanics with an emphasis on customizing mechs to suit the player’s combat needs. Before the success of Elden Ring and building a near-ubiquitous reputation for crafting dark fantasy worlds, FromSoftware made the Armored Core games.
